Game guide · FJZHENSEN
Declaration Practice: how a round works
Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. A clear plan starts with the current position. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
One thing to notice as you play
Take a moment to read the table. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.
What you are aiming for
Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Use the rule sheet as a reference.
The steps to play
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Keyboard and screen controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. The same rule applies on a phone and on a computer. A clear plan starts with the current position.
An example to follow
Example hand: 10♥ 2♦ 4♦ 4♥ 6♥ 10♣ 5♣ 2♠ 6♦ 7♦ 3♦ 9♣ 5♥. Wild rank 4. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 35 points. The same rule applies on a phone and on a computer.
Keep this in mind
Treat this as a chance to practise one rule. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.
Game-specific help
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. Use the rule sheet as a reference. Take the next action only when the current step is clear.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Before making a move, check the cards in view. Use another round to revisit a decision.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. A clear plan starts with the current position. Use another round to revisit a decision.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Begin with the objective. Return to the explanation when a decision is unclear.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Work at your own pace. Check the relevant controls before continuing.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Begin with the objective. Take the next action only when the current step is clear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. A clear plan starts with the current position. Check the relevant controls before continuing.